TriangulationΒΆ
Type: | section |
---|---|
Appearance: | optional |
Excludes: | AxiconCut, Cartesian, EllipsoidCut, Pyramid, Python, RoughSurface, SphereCut |
Defines the texture as a triangulated surface. A triangulation consists of a list of np
points in 3D together with a list of triangles:
Triangulation {
Points = [x_1 y_1 z_1
x_2 y_2 z_2
...
x_np y_np z_np]
Triangles = [iP_1,1 iP_1,2 iP_1,3
iP_2,1 iP_2,2 iP_2,3
...
iP_nt,1 iP_nt,2 iP_nt,3]
}
Here, each row in the triangle list defines one triangle by the point indices of its three vertices. The point indices iP_i,1
, iP_i,2
, iP_i,3
correspond to the row indices in the Points
list.