CartesianΒΆ
Type: | section |
---|---|
Appearance: | optional |
Excludes: | Triangulation |
Defines the texture as a graph on a cartesian grid. A Graph consits of height values where
and
are the number of equidistant grid points in
and
directions.
Cartesian {
NGridPointsX = 20
NGridPointsY = 20
Graph = [z_11 z_12 ...
z_21 z_22 ...
. .
. .
. . ]
}
There are three ways to define the Cartesian grid in and
directions.
- Set the grid points as vectors: GridPointsX and GridPointsY are the point vectors in
and
, respectively.
- Specify number of used grid points:
For each coordinate direction, equally spaced grid points are used to sample the bounding box. NGridPointsX and NGridPointsY are the numbers of points in
and
directions, respectively.
- Specify the spacing: Each coordinate direction is divided into segments with given length. SpacingX and SpacingY are the spacings in
and
directions, respectively.