ApexShift¶
| Type: | Vector<float> |
|---|---|
| Range: | [v_1, …, v_3] |
| Default: | [0.0, 0.0, 0.0] |
| Appearance: | simple |
Using a non-zero ApexShift, the position of the apex can be shifted in
plane forming an oblique pyramid. An additional
component of the ApexShift leads to a frustrum of of the specified height as depicted in the figure.